	// Attack path: makes an infinity symbol in the air, dives to the bottom, and doubles back underneath the player.


setSpeed 0.5

right 5 angle 225 accel -0.055 0.2

straight below -0

right 0.2 angle 135 accel 0.06 4
fireBullet atPlayer all
right X angle 135 accel -0.06 0.2
left 0.2 angle 135 accel 0.06 4
fireBullet atPlayer all
left X angle 135 accel -0.06 0.2

left 0.2 angle 20 accel 0.01 0.5

straight below 42
left 0.2 angle 180 accel 0.1 1.3
